* 1e9 base limit / 848.727e12 total limit (currently it could be 1.038e15 total limit if I reincarnate right now) Shifting to a heavier focus on refill and getting that "auto plaza" option unlocked would probably be more ideal, though. Personally I've been spending half my exp on mana power and half on mana refill. (Assuming that you can also keep up with the resources that you need from gathering.) I haven't bothered unlocking the "auto plaza" option yet but I suppose that the more mana refill you have the more you can let the plaza build itself up before each time it prestiges. So you'll have more available to burn on the plaza. The more mana refill you have, the more you can pile onto that supply of mana limit waiting for the next life. You probably don't want to lose too much from the current total (you want the total on an upward trend from one life to the next so you have more to put into conjurings in the next life and it's easier to keep track of that if you protect whatever's established as part of your current total) so ideally you try to protect the current total from town plaza expenses, only using some portion of the next life's total for it. Every time the mana refill bar completes, the value of the mana refill gets divided by some other amount (determined from the current total limit and whatever other factors) and the result is added to the next life's total mana limit.Ä«uying buildings for the town plaza will burn mana limit off of the next life's total before it can burn it off of the current life's total. Aside from filling up to your total limit at the start of a reincarnation and refilling back up again after some of it gets spent on conjuring, mana refill also ties into your generation of the new total mana cap for the next reincarnation. As far as I know, mana power has absolutely no impact on either of those features. The only other uses for mana in the game (at least that I know of so far) are conjuring (an amount is used and must be refilled) and town plaza (an amount is used and lost from your total). (Power and refill are kept in challenges. I suppose there's also something to be said for the start of challenges where more power means needing less limit to have enough mana to get as many spells as possible leveling at max speed as soon as possible. I'm not sure if there's really any further use for mana power beyond that point? I guess there's the reward of the OPM challenge to plan ahead for (changes spells into stronger spells that are more demanding in how much exp they need to level up) but I'm sure that eventually we would overdo it on those as well. (Exp earned towards the spell's leveling.) It is possible to outpace the amount of exp that spells are using to level up so that they're leveling at the game engine's max speed possible and so that they even have excess exp banked that can keep the spell leveling for a while even after removing the mana from them. On each spell, "mana invested x mana power = spell's exp per second". Now considering what mana power is good for. Buying more base only has an additive effect on the total (unlike power and refill where multiplicative effects mean that changes in the base can easily be seen in the total as well), and you'll gain so much more total mana limit from reincarnations than you can reasonably expect to buy. I'm pretty sure that base mana limit is completely irrelevant outside of those situations. Also, when you get to the no reincarnation challenge you'll only have whatever you start with for that. It gives you more to work with at the start before you rebirth within the challenge to build the total limit back up. The only time when base mana limit is relevant is at the start of challenges. I don't actually know what would be the "best" answer, but. Where the exp spending on stats is concerned I just sort of do whatever, myself.
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