![]() ![]() TIP: Be aware that that should you steal flags, there are likely to be repercussions, and at the very least, other leaders may demand reparation. Counties, provinces and country capitals may only steal flags using the capital armies. If a parish member attacks another capital, the flag will go to the parish that their village is located in. Flags may be stolen from other capitals by attacking them. ![]() Each capital generates one (1) flag per 18 to 36 hours. The steward is also responsible for building and maintaining the parish capital castle and its troops.įlags are required to place buildings in a capital town. Most town buildings require at least one flag to be able to place them, so it is vitally important to retain your Parish Flags. All villages within the parish should contribute to upgrading capital buildings in order to maximise their benefits and profit from them. Within the the parish capital, the steward is responsible for placing a variety of buildings, most of which increase production for all villages within the parish. All village owners within a parish can see its castle, town and army screens. In the grey drop-down menu at the top of the screen, players will see an asterisk (*) next to the name of any capitals they are steward of. Orchard Workers' Guilds etc.) They do however, provide the player who holds the leadership position, with an extra army of a much larger size than normal. County, province and country capitals have the same functions as parish capitals, except that they do not have productivity-enhancing buildings for parish villages (e.g. The parish Castle also allows the Steward to defend the capital, or attack other parishes, AI, and enemy villages. The primary role of the parish capital is to improve all the Villages which exist within in the parish. The attack I used here is my favorite for quick clearing when honor is of no concern to me, it’s also the least costly in terms of gold and weapons.There are four types of capital: Parish, County, Province and Country. Use the first wave to clear the enemy archers off the Great Towers around the perimeter and the second wave to take the keep. I use Archers on the front line to hold my Pikemen back until The Pig’s Boiling Oil pots are tripped and burned out.Īs you can see, this attack was very direct and left quite a few of The Pig’s troops on the walls, if you are clearing this castle for the honor you should instead use a 2 wave attack. The attack I used here is my standard AI removal formation 200 Archers, 220 Pikemen, and 80 Catapults. In contrast there are sparely garrisoned archers on the right side which makes for less ranged fire on my pikemen while they dig up the moat. This is primarily because of the large number of archers on the left hand side of the castle. While it can be effective (especially using a clearing wave first) I don’t agree it is the best approach for a one wave setup. Now, a lot of the attacks I see used on this design are directly from the front. As with most Pig castles, the greatest barrier to a direct drill to the keep is the inclusion of a moat encircling the design. ![]() It has a smaller twin which sports fewer Swordsmen in the interior, favoring instead their being garrisoned outside the castle walls, just inside the white line. Pig Castle #4 is the most common Pig Castle and takes second in terms of difficulty and expense incurred for it’s removal. ![]()
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